Monday 5 May 2014

Day 4

Server progress

I wrote a lot of server code.
I set up account storage, including secure password storage/hashing. I did a lot of the server receiving code, and have a working login system set up now.
I set up some simple code for generating the temporary client ID. 
I also wrote the server code for queueing and sending events to the player, it seems to work as it should. Further testing will be required to see how it performs under load/on a larger scale.
All the threading has been figured out now. The server has a thread where it accepts new connections, a thread where it sends updates to players, and one thread for every socket receiving data.
Kate worked on the GUI and making the app work. She made most of the main menu.

No comments:

Post a Comment